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113 items found for ""

  • DesignProcess

    Design Process Using Vectorworks , I create detailed drafting packages that turn creative visions into actionable plans. From scenic design to experiential environments, these precise drawings ensure seamless execution at every stage. Assistant Scenic Design Design Drafting Design Reel Rendering Scenic Models Add a Title Bottle Shock Red Line Cafe Penelope’s Descent Solitude Southside Baptist Church Turandot Park and Shop Tomás and the Library Lady New Swan Venue File An Inspector Calls Lysistrata Coraline Project | Walkthrough Footloose Scenic Design The Man with the Flower in His Mouth Hamlet American Idiot Rodelinda Tales from Hoffman Falstaff

  • Assistant Scenic Design

    Assistant Scenic Design Using Vectorworks , I create detailed drafting packages that turn creative visions into actionable plans. From scenic design to experiential environments, these precise drawings ensure seamless execution at every stage. Beyond the Stage Design Drafting Bottle Shock

  • Scenic Models | The Man with the Flower in His Mouth

    The Man with the Flower in His Mouth Using Vectorworks , I create detailed drafting packages that turn creative visions into actionable plans. From scenic design to experiential environments, these precise drawings ensure seamless execution at every stage. Rendeing & Visualization Design Reels This white model for The Man with the Flower in His Mouth captures the essence of an Italian café, setting the stage for Luigi Pirandello’s introspective play. Crafted with precision, the model uses foam core and clean, minimalistic lines to evoke the intimate yet detached atmosphere of the café—a place where life and existential reflections meet. Design Process

  • Scenic Models | Rodelinda

    Rodelinda Using Vectorworks , I create detailed drafting packages that turn creative visions into actionable plans. From scenic design to experiential environments, these precise drawings ensure seamless execution at every stage. Rendeing & Visualization Design Reels This scenic concept for Rodelinda is set in 7th-century Lombardy, reflecting the opera's historical context. The design features vibrant, exaggerated period-style walls that revolve to transform the setting, adding a dynamic visual element to the production. One side of the walls showcases rich, opulent patterns inspired by the era, while the reverse side reveals a painted forest, facilitating seamless transitions between indoor and outdoor scenes. This versatile design captures the drama and elegance of Rodelinda, enhancing the story’s emotional landscape. Design Process

  • Assistant Scenic Design | Bottle Shock

    Bottle Shock Using Vectorworks , I create detailed drafting packages that turn creative visions into actionable plans. From scenic design to experiential environments, these precise drawings ensure seamless execution at every stage. Rendeing & Visualization Design Reels Creative Team Director: J. Scott Lapp Musical Director: Vadim Feichtner Choreographer& Intimacy Direction: Toranika Washington Orchestrator: Taylor Peckham Scenic Designer: Jo Winiarksi Assistant Scenicc Designer: Brandon PT Davis Lighting Designer: Zach Blane Sound Designer: Jon Fredette Costume Designer: Janet Pitcher Design Process

  • Design Drafting | An Inspector Calls

    An Inspector Calls Using Vectorworks , I create detailed drafting packages that turn creative visions into actionable plans. From scenic design to experiential environments, these precise drawings ensure seamless execution at every stage. Rendeing & Visualization Design Reels Design Process

  • Rendering & Visualization | Solitude

    Solitude Using Vectorworks , I create detailed drafting packages that turn creative visions into actionable plans. From scenic design to experiential environments, these precise drawings ensure seamless execution at every stage. Rendeing & Visualization Design Reels In a world paused by uncertainty, Solitude captures the quiet ache of disconnection. The room—tall, stark, and coolly lit—serves as both a physical space and an emotional void, inspired by the blank walls of my apartment in Chicago. Its refined, almost sterile design reflects a life that appears well-ordered on the surface, yet underneath, there is a profound sense of absence. The lone figure, small against the vastness of the room, gazes longingly through the large windows. Outside, the soft glow of lights from neighboring apartments offers a glimpse of life continuing, but for him, it is untouchable—residing in a distant world he can no longer access. The glowing windows of the six-story apartment building become silent witnesses to his isolation, each light representing lives lived in parallel yet separate, evoking the shared but disconnected experience of the pandemic. The man’s posture—still, almost frozen—suggests the weight of this isolation. Though surrounded by modern comforts and refinement, the space feels hollow, echoing the deeper emotional landscape of yearning for contact, for warmth, for human connection that once seemed so ordinary. Solitude is a meditation on the human condition during a time of profound global isolation. It invites the viewer to confront the tension between external appearance and internal desolation, between presence and absence, and ultimately between the yearning for connection and the void that remains when it is lost. Design Process

  • Scenic Models | Tales from Hoffman

    Tales from Hoffman Using Vectorworks , I create detailed drafting packages that turn creative visions into actionable plans. From scenic design to experiential environments, these precise drawings ensure seamless execution at every stage. Rendeing & Visualization Design Reels This scenic concept for The Tales of Hoffmann draws inspiration from classic sci-fi, particularly the aesthetic of 2001: A Space Odyssey, blending futuristic visuals with the opera’s fantastical narrative. The design reimagines Hoffmann’s surreal journey across time and space with minimalist, geometric elements and high-contrast lighting, creating an atmosphere that feels both otherworldly and introspective, capturing the timeless, dreamlike essence of Offenbach's opera. Design Process

  • Design Drafting | Tomás and the Library Lady

    Tomás and the Library Lady Using Vectorworks , I create detailed drafting packages that turn creative visions into actionable plans. From scenic design to experiential environments, these precise drawings ensure seamless execution at every stage. Rendeing & Visualization Design Reels Design Process

  • Rendering & Visualization | Turandot

    Turandot Using Vectorworks , I create detailed drafting packages that turn creative visions into actionable plans. From scenic design to experiential environments, these precise drawings ensure seamless execution at every stage. Rendeing & Visualization Design Reels Design Process

  • Design Reels | Footloose Scenic Design

    Footloose Scenic Design Using Vectorworks , I create detailed drafting packages that turn creative visions into actionable plans. From scenic design to experiential environments, these precise drawings ensure seamless execution at every stage. Rendeing & Visualization Design Reels This experimental reel captures the scenic design for Footloose, overlaying visual research with each scene to convey the production’s style and energy. Developed to immerse viewers in both the mood and spatial layout, the reel offers insight into the visual inspirations behind each part of the show. Design Process

  • Design Drafting | Lysistrata

    Lysistrata Using Vectorworks , I create detailed drafting packages that turn creative visions into actionable plans. From scenic design to experiential environments, these precise drawings ensure seamless execution at every stage. Rendeing & Visualization Design Reels Abstract For this outdoor production of Lysistrata at the University of Texas, El Paso, I reimagined the exterior of the Fox Fine Arts Center as a dynamic, open-air performance space. Influenced by the challenges of COVID-19, the design featured bold custom graphics and a striking metallic statue, creating an environment that embraced the energy of the play while meeting the unique demands of an outdoor venue. Design Methods Previsualization | Vectorworks > Twinmotion > Photoshop Design Process

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