




Recent Scenic Design
Maples Repertory Theatre. Based in San Diego, Brandon builds theatre environments, rendering studies, and practical learning resources for artists who care about story, clarity, and how an idea moves from sketch to stage.
Scenic Design
Production environments for plays, musicals, Shakespeare, and regional theatre.
Rendering
Concept images, visual studies, and presentation work.
Experiential
Brand, event, retail, and visualization case studies.
Upcoming
Current and upcoming production work.
Studio
Articles, tutorials, and studio resources.
Recent Production Work
Scenic design projects from the current archive.

The Glass Menagerie
Maples Repertory Theatre · 2025

Million Dollar Quartet
South Coast Repertory Theatre · 2025

All's Well That Ends Well
New Swan Theatre Festival · 2025

Bell, Book, and Candle
Okoboji Summer Theatre · 2025

Much Ado About Nothing
New Swan Theatre Festival · 2025

Guys on Ice
The Great American Melodrama · 2025
Rendering / Process
Visual studies for atmosphere, scale, and production conversation.
Experiential Design
Brand environments, activations, and project-based visualization.
Upcoming Productions
Current scenic design calendar.
Almost Heaven
Maples Repertory Theatre · Directed by Trevor Belt
Jun 17, 2026 - Jul 12, 2026
You're a Good Man, Charlie Brown
Maples Repertory Theatre · Directed by Brandon McShaffrey
Jul 1, 2026 - Aug 2, 2026
Romeo and Juliet
New Swan Shakespeare Festival · Directed by Rachael VanWormer
Jul 7, 2026 - Aug 29, 2026
The Merry Wives of Windsor Cove
New Swan Shakespeare Festival · Directed by Eli Simon
Jul 8, 2026 - Aug 30, 2026
Brandon PT Davis
A scenic designer building theatrical space around story, behavior, and clarity.
Based in San Diego, Brandon PT Davis creates scenic environments for regional theatre, summer stock, academic production, and adjacent visual work. His practice moves between production photography, drafting, research, and collaboration with directors and creative teams.

Writing
Articles on process, theatre, and visual thinking.
Longer-form writing sits close to the portfolio: reflections on scenic design, production process, interviews, and the ideas behind the work.

Design Process
Working Offstage: Expanding a Scenic Design Career Beyond Theatre
A practical essay on how scenic designers can expand into themed entertainment, architectural visualization, rendering, and other adjacent industries without abandoning theatre.

Themed Entertainment
The Evolution of Themed Entertainment: From Ancient Gardens to Modern Immersive Experiences
A design-history survey tracing themed entertainment from early spectacle gardens to contemporary immersive environments and experience-led storytelling.

Design Process
Framing the Martyr: Scenic Design as Memory Work in Romero
How Romero used scenic space as memory architecture, shaping ritual, grief, and political urgency onstage.

Scenic Design
The Lights Were Already On: Maude Adams' Legacy at Stephens College
A scenic reflection on how Maude Adams' legacy at Stephens College continues to influence theatre training, pedagogy, and design values.

Design Process
You're Wasting My Time! — A Scenic Design Lesson in Growth and Revision
A reflective essay on critique, revision, and the moment scenic design shifted from presentation toward real-time design thinking.

Themed Entertainment
Studio Ghibli-Inspired Immersive Dining Experience
A themed entertainment studio project exploring how theatre design students translated environmental storytelling into a Studio Ghibli-inspired immersive dining concept.
Learning
Learning articles for scenic design and Vectorworks.
The learning portal brings tutorial-based articles, rendering workflows, and studio process notes into one place for students and working designers.

Rendering
Publishing Vectorworks Renderings for Presentation
A publishing workflow for exporting finished Vectorworks renderings as presentation-ready images without keeping heavy live viewports in the file.

Rendering
Renderworks Settings and Lighting in Vectorworks
A scenic rendering workflow for comparing the same model across render looks, building a lighting layer, and choosing Renderworks settings with intention.

Rendering
Setting Up Vectorworks Cameras for Scenic Renderings
A camera setup workflow for scenic renderings in Vectorworks: create a visualization layer, place the camera, frame the shot, and turn the view into a renderable viewport.

Rendering
Vectorworks Rendering Workflow: File Size and Speed
A practical rendering workflow for keeping Vectorworks scenic files responsive by managing imported models, USDZ handoffs, mesh cleanup, texture size, and final output decisions.

Rendering
What Makes a Good Scenic Design Rendering?
What makes a scenic rendering useful in production: clear visual hierarchy, material logic, and communication choices teams can actually build from.

Design Communication
The Visual Language of Scenic Design
How the elements and principles of design shape live performance before an audience understands the story intellectually.







