TEACHING PHILOSOPHY
Preparing the next generation of scenic designers for theatre, film, television, events, and themed entertainment
As an educator in Scenic Design, my foremost goal is to equip students with the skills, confidence, and adaptability needed to thrive in today's rapidly evolving entertainment industry.
While rooted in the traditions of theatre, my teaching extends across Film, Television, Events, and Themed Entertainment, encouraging students to envision careers that match the breadth of opportunities available to creative designers today.
I emphasize a comprehensive foundation in scenic design, beginning with spatial awareness, material comprehension, and design aesthetics, and extending into collaboration, an indispensable skill in this field. My courses balance traditional methods — such as hand-drafting, perspective sketching, and tactile rendering in gouache and watercolor — with advanced technologies including Vectorworks, Twinmotion, Adobe Creative Cloud, and AI-driven design tools. By layering old and new methods, I encourage students to respect process while embracing innovation.
Recognizing that each student learns differently, I employ versatile teaching strategies. Some thrive in communal settings, while others find strength in individual exploration. To support this, I often begin with collaborative projects that build community and confidence, before shifting to individually tailored assignments.
Accessibility is a cornerstone of my pedagogy: I integrate digital platforms like Canvas's immersive reader, supplemental videos, and hybrid tactile-digital assignments to meet students where they are.
My own career trajectory informs my mentorship. Early on, I struggled to find my voice and learn the art of self-promotion. Today, I guide students not just toward strong portfolios, but toward resilience, self-advocacy, and confidence in their ideas.
Beyond the classroom, I strive to create a positive design culture. At Stephens, I was adamant about developing a shared studio space where students could work beyond their dorm rooms, exchange supplies, and collaborate across disciplines — a communal environment that fostered both creativity and belonging.
Finally, I view teaching as a continuous act of research. Just as I bring current industry practices into my classroom, I also explore emerging technologies to expand students' toolkits. Recently, I incorporated AI tools like MidJourney and Adobe Firefly into my Digital Rendering course, inviting students to critically explore both the opportunities and limitations of these new mediums.
For me, the classroom is a laboratory for experimentation — a space where design education remains responsive to shifting industry landscapes.
My teaching philosophy centers on preparing students not only as designers, but as collaborators, innovators, and leaders. By combining foundational craft, technological literacy, and a strong culture of community, I aim to ensure they graduate ready to shape the future of scenic design across theatre and beyond.
CORE PRINCIPLES
Preparing students for careers across theatre, film, TV, events, and themed entertainment
Balancing hand-drafting, painting, and sketching with Vectorworks, Twinmotion, and AI tools
Creating shared studio spaces and collaborative projects that build community
Versatile teaching strategies with digital platforms and hybrid assignments
Guiding students toward resilience, confidence, and effective self-promotion
Continuously exploring emerging technologies and industry practices
TEACHING EXPERIENCE
Lecturer (Remote)
2024 – 2025
Lecturer
2021 – 2024
Visiting Assistant Professor
2021
Adjunct Lecturer & TA
2017 – 2020
COURSES TAUGHT