BRANDON PT DAVIS

TEACHING PHILOSOPHY

Education & Mentorship

Preparing the next generation of scenic designers for theatre, film, television, events, and themed entertainment

As an educator in Scenic Design, my foremost goal is to equip students with the skills, confidence, and adaptability needed to thrive in today's rapidly evolving entertainment industry.

A Comprehensive Foundation

While rooted in the traditions of theatre, my teaching extends across Film, Television, Events, and Themed Entertainment, encouraging students to envision careers that match the breadth of opportunities available to creative designers today.

I emphasize a comprehensive foundation in scenic design, beginning with spatial awareness, material comprehension, and design aesthetics, and extending into collaboration, an indispensable skill in this field. My courses balance traditional methods — such as hand-drafting, perspective sketching, and tactile rendering in gouache and watercolor — with advanced technologies including Vectorworks, Twinmotion, Adobe Creative Cloud, and AI-driven design tools. By layering old and new methods, I encourage students to respect process while embracing innovation.

Accessible & Adaptive Pedagogy

Recognizing that each student learns differently, I employ versatile teaching strategies. Some thrive in communal settings, while others find strength in individual exploration. To support this, I often begin with collaborative projects that build community and confidence, before shifting to individually tailored assignments.

Accessibility is a cornerstone of my pedagogy: I integrate digital platforms like Canvas's immersive reader, supplemental videos, and hybrid tactile-digital assignments to meet students where they are.

Mentorship Beyond the Classroom

My own career trajectory informs my mentorship. Early on, I struggled to find my voice and learn the art of self-promotion. Today, I guide students not just toward strong portfolios, but toward resilience, self-advocacy, and confidence in their ideas.

Beyond the classroom, I strive to create a positive design culture. At Stephens, I was adamant about developing a shared studio space where students could work beyond their dorm rooms, exchange supplies, and collaborate across disciplines — a communal environment that fostered both creativity and belonging.

Teaching as Research

Finally, I view teaching as a continuous act of research. Just as I bring current industry practices into my classroom, I also explore emerging technologies to expand students' toolkits. Recently, I incorporated AI tools like MidJourney and Adobe Firefly into my Digital Rendering course, inviting students to critically explore both the opportunities and limitations of these new mediums.

For me, the classroom is a laboratory for experimentation — a space where design education remains responsive to shifting industry landscapes.

Core Philosophy

My teaching philosophy centers on preparing students not only as designers, but as collaborators, innovators, and leaders. By combining foundational craft, technological literacy, and a strong culture of community, I aim to ensure they graduate ready to shape the future of scenic design across theatre and beyond.

CORE PRINCIPLES

Industry Readiness

Preparing students for careers across theatre, film, TV, events, and themed entertainment

Traditional + Digital

Balancing hand-drafting, painting, and sketching with Vectorworks, Twinmotion, and AI tools

Collaboration Culture

Creating shared studio spaces and collaborative projects that build community

Accessible Learning

Versatile teaching strategies with digital platforms and hybrid assignments

Self-Advocacy

Guiding students toward resilience, confidence, and effective self-promotion

Teaching as Research

Continuously exploring emerging technologies and industry practices

TEACHING EXPERIENCE

Stephens College

Lecturer (Remote)

2024 – 2025

Stephens College

Lecturer

2021 – 2024

University of Texas at El Paso

Visiting Assistant Professor

2021

University of California, Irvine

Adjunct Lecturer & TA

2017 – 2020

COURSES TAUGHT

  • • Scenic Design
  • • Introduction to Scenic Design
  • • Digital Rendering
  • • Entertainment Design & Collaboration
  • • Vectorworks (Drafting & 3D Modeling)
  • • Technical Theatre
  • • Properties Supervisor (TA)